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MetaScape · a shared digital world

A digital world for everyday life.

Walk in as yourself. Meet whoever's there. Step into real stores from real businesses, and out past them into open country. MetaScape isn't a game you finish — it's a place you go.

  • Real people, live · AI in light
  • Your own voice, to the people near you
  • Phone · desktop · headset
  • Free, and no account needed
The MetaScape emblem — a city skyline inside a ring
The Market's foyer looking down the atrium: the Style Wing sign to the left, the Dining Hall straight ahead, and the directory kiosk standing to the right
Inside the Market — one of six districts, all open.
Not a game

Nothing to win. Everything to do.

01

No scores, no missions, no timers.

You're not a player. You're a visitor, a neighbour, a customer — the same person you are outside. Nothing ranks you and nothing is keeping count.

02

Everyone in one place, live.

If someone looks real, that's a real person, right now — anyone made of light is an AI, and says so. Speak and the people within sixteen metres hear you, in your own voice if you turn your microphone on.

03

Real businesses, not props.

Every storefront belongs to a real business — their real products, their real prices, and a door straight to their real site.

Open now

The Market is where the businesses are.

Of the six districts, the Market is the one with shops in it: a walkable hall of 12 storefronts across three wings — Style, Beauty & Wellness, and Dining — every one of them a real business you could visit outside the world too.

storefronts
12
wings
3
earshot for talk and voice
16 m
invented prices
0

Every fact above is the world as it runs today, not a plan.

Standing among the storefronts in the Market atrium, their names and window displays blurred until those businesses agree to appear
Walk up to a store and browse it.
A lit portal ring standing in the dark with the Market's Dining Hall visible through it
Every district is a door you walk through.
What you do here

Four ways to spend time in the world.

Connect

Open now

See who's around, walk over, talk. Conversation is nearby-only, like a real room — no feeds, no followers, no broadcast.

Shop

Open now

Step into a storefront, look at what they actually sell and what it actually costs, and go straight to their site to buy.

Live

Open now

Claim a house on the lane, decorate it, put books on the shelf, and hand out the link. Sit down on a bench. Book the amphitheatre and teach something.

Hold ground

Open now

Past the plaza the districts stop and open country begins. Claim a parcel, raise a settlement on it, and keep it — or take someone else's.

Districts

Six districts, a plaza, and the country between them.

You arrive in the Commons and every district is a portal ring away. All six are open. Behind the plaza there's a gap in the hedge, and through it the roads out — the Overland.

  • Open now

    Commons

    Where everyone arrives: an open plaza with a portal ring for each district and a map kiosk by the spawn.

    The communal world

  • Open now

    The Market

    Twelve real storefronts across three wings. Browse, talk to whoever's shopping next to you, buy on their own site.

    Style · Beauty & Wellness · Dining

  • Open now

    Homes

    A street where anyone can claim a free house, decorate it and bring people to it. Your name gives you an address.

    Your address in the world

  • Open now

    Work

    An office floor with desks and meeting rooms. The front desk opens a private floor for your team that you share by link.

    Team rooms by link

  • Open now

    Events

    An amphitheatre with one big screen that anyone can book — to teach, to perform, to show something to everybody at once.

    Everyone in one place

  • Open now

    The Wall

    Who has been here. Sign your name and leave a video hello from wherever in the world you actually are.

    The visitors' book

  • Open now

    Metrix Prime

    The home world of the Metrix universe, next door: a night city whose portal rings each open onto a real business's site.

    Walk, drive or fly

  • Open now

    The Overland

    Open country outside the districts, and the roads that join them. Ground you can claim and build on — and the only place in MetaScape where anyone can be hurt.

    Take a car and drive

How it works

Four steps and you're in.

  1. 01

    Choose how you show up

    A name and a look: pick a body, match your skin and hair tones from a photo or set them yourself, then height, build and outfit. Saved on your device. You don't need an account to walk in.

  2. 02

    Walk in

    Keyboard on a desktop, a drag anywhere on a phone, a thumbstick on a headset. Same world, same people.

  3. 03

    Meet whoever's here

    Everyone inside is shown in real time. Talk to anyone within earshot — and only them. Turn the microphone on and they hear your actual voice.

  4. 04

    Pick a door

    Seven portal rings stand around the plaza. A store to browse, a house to claim, a stage to book — or the gap in the hedge, and the country past it.

Any device

Phone, desktop, headset.

MetaScape runs in the browser. Nothing to install.

Phone

Drag anywhere to walk, push to the rim to run, a second finger looks around. Tap a store to browse it.

Desktop

W / S walk, A / D turn, Shift runs, drag to look. C for first person, T to talk, E to browse.

Headset

On a WebXR headset the HUD shows Enter VR. The left thumbstick walks where you look.

How we build it

Four rules the world keeps.

  • Real over invented

    A price is shown only if the business publishes it. If we don't know, the world says nothing rather than making something up.

  • Real looks real

    If someone looks real, they're a real person, right now. Anyone made of light is an AI — and says so.

  • Safe unless you choose otherwise

    Nobody can be hurt in any district, on the plaza, or at a district's gate. That rule is written into the ground itself, not into a setting you have to find.

  • Consent over convenience

    A real person's face becomes an avatar only with that person's OK. Businesses appear only once they've agreed to.

For businesses

Your business, in the world.

A storefront in the Market shows your real products and prices and opens onto your real site. It's built on Metrix, so it stays in step with your website.

Open a storefront
Standing among the storefronts in the Market atrium, their names and window displays blurred until those businesses agree to appear
New

And then there's the Overland.

Behind the plaza there's a gap in the hedge. Through it the districts stop and open country starts: three hundred and ninety metres of ground, cut into parcels you can claim, build on, and lose. It is the one part of MetaScape where anyone can be hurt — and you have to walk out there to find it.

How the Overland works
parcels you can hold
~700
rungs from tent to hall
5
charged during beta
0
Where it's going

Now, next, later.

Read the roadmap →
NowOpen now
  • All six districts open, plus the plaza they hang off
  • The Overland: parcels, settlements, alliances and the fight
  • Live presence, nearby talk and proximity voice
  • Phone, desktop, controller and headset
NextBuilding
  • Found weapons: five classes, four kinds of ammunition, shields
  • A likeness built from your own photo, self-serve
  • Deciding what winning a parcel is actually worth
LaterIn design
  • An economy, if and when the open questions have answers
  • Paid tiers — defined and priced on paper, and not for sale

The doors are open.

Pick a name, pick a look, and walk in. Takes about ten seconds.

Enter the world