What's inside, and what isn't yet.
MetaScape is built in the open, one district at a time. Here is exactly what exists today, how it works, and the parts that are still on the drawing board.
- Open now
Market
Storefronts from real businesses. Browse, talk to whoever's shopping next to you, buy on their site.
12 units · Style · Beauty & Wellness · Dining
- Building
Commons
Plazas, benches, meeting spots. Somewhere to just be — and to find the people you came to see.
Next district
- In design
Homes
A place of your own inside the world, that you can bring people to.
Planned
- In design
Work
Offices, meetings, a desk in the world — for the people you work with, wherever they are.
Planned
- In design
Events
Launches, screenings, showcases — everyone in the same place at the same time.
Planned
Inside the Market
The Market is a single hall: a foyer, an atrium with a directory kiosk, and three wings — Style, Beauty & Wellness, and Dining. Each wing holds the storefronts of real businesses in that category.
Every storefront shows the business's name, its own words about itself, its colours and logo, and up to four of its real products. Prices appear only when the business publishes them. Walk up to a unit and browse it; one tap takes you to the business's own site to buy.
Whoever else is in the Market, you see them, walking, in real time. Talking is nearby-only: what you say reaches the people within about sixteen metres of you and nobody else — the way a room works.


How presence works
Everyone inside is connected to the same realtime server. Positions are shared ten times a second, so you see people move, not teleport.
There's no feed, no follower count and no direct messages. If you want to talk to someone, walk over to them.

How you show up
You choose a name (or walk in as Guest) and a body. Today there are two realistic bodies to choose from — one with a fixed outfit, one whose top, bottoms and shoes you colour yourself — plus a height slider. More bodies are being added.
Your choice is saved on your device only. No account is created and nothing about you is stored on a server between visits.


Phone, desktop, headset.
MetaScape runs in the browser. Nothing to install.
Phone
Drag anywhere to walk, push to the rim to run, a second finger looks around. Tap a store to browse it.
Desktop
W / S walk, A / D turn, Shift runs, drag to look. C for first person, T to talk, E to browse.
Headset
On a WebXR headset the HUD shows Enter VR. The left thumbstick walks where you look.
Safety and privacy, as built
- No accounts, no email, no passwords — there is nothing to leak.
- Names are sanitised and de-duplicated; every message is size-capped, validated and rate-limited before anyone else sees it.
- Talk is delivered only to people within earshot of you.
- The world only accepts connections from its own domains.
- A real person's face becomes an avatar only with that person's explicit OK.
Things people ask.
Is MetaScape a game?
No. There's nothing to win, no score and no missions. It's a shared place — you walk around, meet people and visit real businesses. If you want, you can treat it like a night out; the world doesn't mind.
What do I need?
A browser. It works on a phone, a laptop or desktop, and on a WebXR headset. Nothing to install.
Do I need an account?
No. You pick a name and a look; that choice is saved on your device so you look the same next time. There's no email, no password and no profile stored anywhere.
Does it cost anything?
Walking in is free during the preview.
Can other people see me?
While you're inside, other visitors see your name and your avatar, the same way you see theirs. Talking is nearby-only — only people within about sixteen metres of you receive what you say.
Are the stores real?
Yes. Every storefront belongs to a real business. What you see are their own products and, where they publish them, their own prices. Buying happens on the business's own site.
Where does it live?
The world is at metascape.world. This site explains it; the world is where you go.


