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Roadmap

Where MetaScape is going.

No dates — we don't promise what we can't schedule. Instead, here is the order things are being built in, and the state each one is in today.

  1. NowOpen now

    Six districts and the country between them

    • The Market: 12 real storefronts across three wings
    • Homes, Work, Events, the Wall — and Metrix Prime next door
    • The Overland: parcels, guards, alliances, settlements, the fight
    • Live presence, nearby talk and proximity voice at 16 m
    • Bodies you colour and size, with tones matched from a photo
    • Phone, desktop, controller and WebXR headset
  2. NextBuilding

    The arsenal, and what a win is worth

    • Found weapons: five classes, four kinds of ammunition, rarity and shields
    • A likeness built from your own photo, self-serve
    • Deciding what taking a parcel actually pays — that decision has not been made
    • Listing of businesses only as each one agrees to appear
  3. LaterIn design

    An economy, if the questions get answers

    • The economy stays off until we know whether three tiers are right, whether the prices are right, which processor, what the legal review says, and when beta ends
    • Paid tiers — defined and priced on paper, and not for sale
    • No date attached to either, because there isn't one

What we won't build

  • Scores, levels, missions or anything you have to grind.
  • A fight anywhere but the Overland. Districts stay safe ground.
  • Invented prices, invented reviews, AI passed off as people.
  • Faces of real people without their OK.
  • Anything that turns SCAPE into something you can buy, sell or cash out.

The doors are open.

Pick a name, pick a look, and walk in. Takes about ten seconds.

Enter the world